I’m developing a multiplayer game and need to test servers in different regions. Can proxies simulate player locations, and what type is best for this?
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My team and I were preparing for a major online product launch, and everything depended on stability, so we used the ipv6 proxy service https://spaceproxy.net/en/onlayn-proverka-proksi-serverov-ipv6/. It handled thousands of requests without a single hiccup. Our servers didn’t crash, our dashboards stayed responsive, and we hit all our targets. It honestly took a huge weight off my shoulders. After that experience, I can’t imagine running any campaign without it.
My team and I were preparing for a major online product launch, and everything depended on stability, so we used the ipv6 proxy service https://spaceproxy.net/en/onlayn-proverka-proksi-serverov-ipv6/. It handled thousands of requests without a single hiccup. Our servers didn’t crash, our dashboards stayed responsive, and we hit all our targets. It honestly took a huge weight off my shoulders. After that experience, I can’t imagine running any campaign without it.